Create a cinematic 3D game-style character introduction video using the uploaded as the only character reference.Keep the character’s identity, face, hairstyle, outfit, body proportions, colors and accessories consistent throughout the entire video. Only one character appears. Do not create duplicate characters, crowds or background people.The video begins in a futuristic purple game-selection space. The character stands confidently in the center-left of the frame, surrounded by dark glossy surfaces, neon green graphic elements and minimal floating game interface panels. Do not display readable text; use only abstract buttons, icons and glowing interface shapes.The camera starts with a wide shot and slowly pushes forward toward the character. Floating interface panels slide smoothly past the foreground, creating depth. A glowing cursor selects a futuristic arm accessory displayed beside the character.The selected mechanical accessory smoothly forms around the character’s right forearm. Do not transform the character’s body or clothing. The character raises the equipped arm toward the camera. The camera moves into a close-up and tracks slowly from the forearm toward the fingertips, showing metallic joints, glowing energy details and polished reflections. The mechanical hand briefly passes close in front of the lens, creating a natural foreground wipe transition.After the hand passes the lens, reveal the character alone in a dark loading space under a single overhead spotlight. The camera rapidly pulls backward from a close-up into a symmetrical extreme-wide shot. The character stands on a glossy circular purple platform surrounded by darkness. A thin abstract loading line glows near the bottom of the frame.As the camera slowly moves forward again, a futuristic cyberpunk city gradually appears behind the character. Buildings, neon signs, overhead cables, wet reflective streets, light fog, parked futuristic vehicles and glowing shop windows materialize layer by layer. The environment should feel like a game world loading around the character. No pedestrians or other characters.The camera moves into a low-angle third-person view behind the character. The character faces the neon city and performs a subtle confident idle pose, gently rotating the equipped wrist and shifting their weight. Minimal futuristic HUD graphics softly fade in around the edges of the frame.End with a slow forward camera movement behind the character, looking deeper into the futuristic city, as if the game is ready to begin.Camera movement:smooth push-in, floating foreground interface parallax, slow macro tracking along the arm, mechanical-hand lens wipe, rapid cinematic pull-back, symmetrical wide shot, gradual environment reveal, low-angle third-person follow camera.Visual style:premium stylized 3D game cinematic, purple and neon green color palette, glossy black materials, cyan glowing details, cinematic lighting, shallow depth of field, volumetric spotlight, wet street reflections, smooth transitions and stable character identity.Avoid:additional characters, duplicated character, changing face, changing hairstyle, changing outfit, full body transformation, extra arms, malformed hands, large readable text, excessive interface elements, abrupt cuts, shaky camera, running or complicated character movement.